April 16, 2008

The D.A.M articles

writing.jpgThese are articles I wrote for Digital Artist Management's newsletter. Some of them are good, some could be better. I'll update this as new ones are done.

Indie Developer-focused pieces
An interview with Introversion: Indie devs who made it
An interview with Chris Bateman; designer, award winning writer, design theorist / philosopher and generally good bloke
GDC and the steady rise of Indie gaming
More support for the Garage Developer
Trying to go Homebrew Part 1
Trying to go Homebrew Part 2
A much earlier piece on Indie gaming and homebrew devs. Can you see a pattern yet?

Hollywood and Games
In prep of the Hollywood and Games Summit
Hollywood and Games or Art VS Money?

Other stuff
E3 2006 Pre-show
E3 2006 Post-show
I-Phone: Saviour of Mobile Gaming and the Indie Developer?


January 22, 2007

David Jaffe video interview: he thinks in ten years there will be one console to rule them all

David%20Jaffe.jpgI would disagree, but hey, everyone's got an opinion right?

January 12, 2007

Carmack and Hollenshead speak

johncarmac204170m.jpgIf you're a codemonkey or tech whore in general, this is worthwhile reading for you:
http://www.gameinformer.com/News/Story...

And here's Carmack talking about shooters with Wired. I think the Crysis dude is in here too (I skimmed it):
http://www.wired.com/news/culture/games/0,72443-0.html

January 5, 2007

Treasure on 360, Wii and PS3

photo00.jpgMaegawa interviewed about the company's entirely new 2D top down shooter for Xbox 360 (different from Ikaruga and Radiant Silvergun, but by the same director and team). Also, check this quote out for a truly admirable attitude I think any creative guy / team would want in their boss:

1UP: That's rather rare to hear in this industry. So, we have to ask, are you content with where Treasure is or do you have bigger aspirations for the future?
MM: Honestly, my vision and the company's vision is to have the team working on games that they enjoy and feel passionate about. That is our sole vision. It's not what I want to do, it's what the team wants to do. As long as we feel like we're making good games and we can stay in business, we're happy.

Full interview here:
http://www.1up.com/do/newsStory?cId=3156213

December 18, 2006

Castlevania for PSP? An Interview with IGA

castlev.jpgAnd stuff on the XBox Live Arcade version. And a general interview with Koji (IGA) Igarashi.

http://games.kikizo.com/features/koji_igarashi_konami_vidiv.asp

December 13, 2006

Updated: David Jaffe Audio Interview + awesome improptu interview at PlayBoy Mansion

David%20Jaffe.jpgBefore you is a very frank audio interview with David Jaffe. It be good. He talks about Indiana Jones again. And new games.

http://s3.amazonaws.com/files.neogaf.com/jaffe.mp3

And this is also a great interview, simply because the dude's so fucking honest. And he tells the marketing guy to shut the fuck up. Jaffe wins +100 honour points.

http://www.youtube.com/watch?v=slIAhNwksm0&eurl=

[Update: as an added comedy bonus, Lord Anon of the Anon Dark Forest Warriors has sent me this wonderous note]

Loved that David Jaffe interview you just posted. I looked up that Sony marketing prick to see if there had been any comeback on that interview. Instead I just found some more hilarious bullshit quotes:

"The key message from this campaign, in speaking to the E3 audience, is that the PlayStation brand will continue to push the interactive entertainment boundaries. By positioning traditional activities in extreme scenarios, we metaphorically looked to position the PlayStation brand as being fearless in constantly redefining what it means to play. Our booth experience, with multiple hardware platforms and extensive software portfolio, was then the ultimate pay-off to this campaign idea," he concluded.

December 8, 2006

Interview with a dude actually doing something about the shitty state of the games biz

chris%20bateman.jpgEnter Chris Bateman. Knows his onions, uses his balls to make a difference AND a nice fella to boot. Mine hat be tipped.
http://www.damagents.com/newsletter/enews37.html

Also, his blog is most excellent thoughtful reading for designers aspiring and professional:
http://onlyagame.typepad.com/only_a_game/

December 6, 2006

Behind the scenes with Will Wright on his Colbert Report segment

will%20wright.jpgPretty good stuff. Spore's on track for 2007 and unlike Wright's other stuff, it appears to have an 'end' of sorts.

http://ncroal.talk.newsweek.com/default.asp?item=364178

December 5, 2006

A surprisingly good email interview with Sly Stallone

rocky6.jpgI had no idea he was originally pegged to lead Beverly Hills Cop. This is really a rather good interview.

http://www.aintitcool.com/node/30865

December 4, 2006

Jeff Minter talks about Space Giraffe and reveals the game in more detail

Jeff%20Minter.jpgYour mother was a hamster and your father smells of elderberries.

http://www.1up.com/do/previewPage?cId=3155613

December 2, 2006

Guilermo Del Toro Q and A

guilermo%20del%20toro.jpgHe talks Pan's Labyrinth, the Cthulu project and Hellboy 2.
http://www.ew.com/ew/article/commentary/0_,00.html

November 23, 2006

Bungie talks Halo 3 in a podcast

h3_e32006_ChiefIntro.jpgWith the 1up boys. Ain't listened to it yet, but they're usually pretty solid at this sort of thing. The talk is with Bungie's Frank 'Stinkles' O'Connor and Brian Jarrard:
http://zdmedia.vo.llnwd.net/o1/Podcasts/Halo3/112106.mp3

And another interview here about how Bungie's improving their Match Making features for Halo 3:
http://www.1up.com/do/newsStory?cId=3155452

November 17, 2006

Cliffy B talks Gears of War in a video interview - updated

Cliffyb.jpgHe looks terribly miserable in the photo they used for it. This is hard to understand because his game is rather lovely indeed.
http://games.kikizo.com/features/gearsofwar_videointerview.asp

A 1up video feature on Epic's studio:
http://media.1up.com/flat/News/Videos/3155270_broad.html

And another interview:
http://computerandvideogames.com/article.php?id=148692

And one with Epic's Presidente, Mike Capps:
http://computerandvideogames.com/article.php?id=148708

Meanwhile, here's CVG's John Houlihan playing the game in the IMAX in Waterloo. Lucky bar steward.
http://computerandvideogames.com/article.php?id=149354

Sacha Baron Cohen speaks... as himself

borat.jpgFor the first time ever.

http://www.rollingstone.com/news/coverstory/sa...y_speaks

November 15, 2006

Tenacious D interview

tenacious_d_masterworks_01.jpgNothing more needs to be said. Today is day of great interviews. That, and I wrote too much in the Lanning one and need to make the page look a bit less serious.

http://www.darkhorizons.com/news06/tenacious.php

Interview: Lorne Lanning talks Citizen Seige and the problem with games as they are now

oddworld_lornelanning.jpgA great interview. Some very thoughtful ideas discussed, most of which we won't see tackled for a while in great numbers as this industry is in sore lack of testicular fortitude, but I'd have to disagree with the last statement.

I think he missed the excellent Chronicles of Riddick game as per his point on how people look at IPs and gaming's relationship to them. Though it's probably the only argument I can think of, bar Stranglehold which is not quite the same, but is still somewhat relevant.

The reality is, people in the movie biz look at games as merchandising as extending the FILM I.P. What they need to look at is creating / extending an I.P PERIOD and developing it to suit each medium. Production Companies and finacners need to become IP Companies or facilitate IP creation, not film creation and IP exploitation.

Currently, they only focus on the movie and so once that's greenlit, everything tends to follow its dev timeline which is why you get shitty / short dev timeline games rushed out to HELP SELL FILMS. Quality only has to be passable sadly to sell to the movie fan, though luckily, that's changing. Problem is, marketing people are making these sorts of decisions and don't understand creativity very well, otherwise they'd know this and would've acted on it more aggressively by now.

Annoyingly, Paul W.S Anderson is doing this with a new I.P, as per his announcement at Hollywood and Games in June, so if he's first out the gate and his execution sucks like previous movies of his, it could ruin it for the rest of us.

Anyway - enough of my rant. Here's my favourite point from the whole thing, relating to how games execs look outside the games industry... to find talent to sell the products to the games industry and those who are fans of its produce.

"If you have to wear a suit to be taken serious at a job interview, you wear a suit. If we have to be a film director to be taken seriously as a story-teller, then we'll make the transition. Because if we can then we'll make better games. Except we won't be sweating about the games the same way as we used to be as a third-party developer under a third-party agreement."

My take on it? Pubs need to start putting credits (seniors at least) on the box like movie posters. Don't wait ten years till a guy's starting to get recognised by the industry to slap his or her name on there. Talent SELLS. Start pimping it early when its unknown and it'll pay off in the longrun. You greedy brand-worshipping shits.

PART 1 >>>
PART 2 >>>

November 9, 2006

Interview with the Final Fantasy 12 team

Final%20Fantasy%2012.jpgAnd it's a video interview. Well worth a watch.

http://games.kikizo.com/features/finalfantasyxii_videointerview.asp

November 3, 2006

Good interview with Phil Harrison

Phil_Harrison.jpgSome hyperbole / lie sniffs here and there, but overall, informative enough to be worthy.

http://threespeech.com/blog/2006/10/31/phil-...ble-games/

November 2, 2006

Probably the best Peter Molyneux interview I've ever read

peter_molyneux.gifBig up the Gamasutra. Some really good questions and Molyneux is becoming more and more of a good interviewee. If the site asks for registration to read, it's worth it.

http://www.gamasutra.com/features/20061031/carless_01.shtml

Jason Rubin, Grant Collier and Michael Pachter talking about Next Gen

Jason%20Rubin.pngDecent enough interview. Nothing you don't already know but at least we know Rubin's trying the comic > game > film development model with his Iron and the Maiden game:
http://www.gametrailers.com/bonusround.php

And here's the first media on Iron and the Maiden:
http://www.myspace.com/ironandthemaiden

October 23, 2006

A very good Itagaki Interview

itagaki.jpgWorthy of your time if you were entertained by the likes of Ninja Gaiden, Dead or Alive or DOA Volleyball...

http://www.1up.com/do/newsStory?cId=3154580

October 19, 2006

Itagaki and Kojima talk to each other on the radio

hideo%20kojima%20and%20tomonobu%20itagaki.gifIn Japanese. Not very useful unless you speak it, but here it is anyway:

HIDECHAN RADIO >>>

September 30, 2006

Peter Jackson talks about his Xbox 360 game-making dev studio

peter_jackson_narrowweb__300x460%2C0.jpgHe gives people credit as it should be given, he made cheesy horror flicks before doing super big-budget stuff that was respectable to the source material and now he wants to make an episode in the Halo game series. Peter Jackson is fast becoming one of the most honourable creatives in the film biz. At least from my perspective, which is limited to what the media chooses to feed me that day.

http://www.eurogamer.net/article.php?article_id=68186

September 25, 2006

Dave Perry - no more Shiny, no more Atari and his 2 Moons landing on Acclaim

Dave%20Perry.jpgAn MMO he's working on. I wonder if he's aware of the toilet humour connotations of the game's name?

http://www.gamasutra.com/features/20060918/wen_01.shtml

September 14, 2006

Gabe Newell on Half Life Episodes

newell.jpgAnd a little one some other stuff. Pretty good interview. The guy knows his onions.*

http://computerandvideogames.com/article.php?id=145846


*and pies, and gravy... sorry

Red Vs Blue writers interview

red_vs_blue.jpgProbably the only show that doesn't make machinma sound/look/appear/whatever lame.

http://computerandvideogames.com/article.php?id=145379

August 28, 2006

Amputee kickboxer talks his experience has Spidey's stuntdouble in Spiderman 3

baxterhumbyrd2.jpgReminds me of Philip Bayer - a Wing Chun instructor with one hand, but insane skill.

http://www.badtaste.it/modules.php?name=News&file=article&sid=3783

August 16, 2006

Possibly the greatest feature on Okami you will ever likely read / watch

Okami.jpgAgain, 1up delivers a solid kick to the chin of other sites, with this exceptionally awesome feature on my game of E3 2005. If you're a fan of Zelda and only own a PS2, you simply need this game:

http://okami.1up.com/

Cliffy B interview

Cliffyb.jpgIt good. I type fast as laptop battery running out and power adapter be missing.

http://spong.com/feature/10109411

August 12, 2006

Great interview with Zack Snyder on the Frank Miller 300 film

300.jpgHe's basically going to do with 300 what Rodriguez did with Sin City and use the comic as the storyboard and the in-comic text as the script.

http://superherohype.com/news/300news.php?id=4610

August 11, 2006

Sony lies are decreasing in quality

phil%20harrisson.jpg100 Blu Ray titles available? Hmmm...

Keep spinning those chins... >>>

Yet another excellent Will Wright interview

will%20wright.jpgI would define this, a must-read:

http://spong.com/feature/10109407?cb=14

August 5, 2006

Spider Man 3 panel from Comic Con

spidey3teaser4mz.jpgTaken from the movie's blog. Hopefully they'll put the full teaser they aired on it soon. You get to see Venom for the first time too.
http://www.sonypictures.com/movies/spiderman3/blog/

And here's a new interview with Thomas Haden Chruch on his role as Sandman:
http://superherohype.com/news/featuresnews.php?id=4599

August 2, 2006

An incredible feature on Mizuguchi's studio, which includes stuff on all forthcoming games

tetsuyamizuguchi.jpgGunpey and Lumines on various machines. No Rez 2. Other sites take note; this is how features on game dev studios are supposed to be made.

http://q.1up.com/

July 28, 2006

Grant Morrison and Deepak Chopra talk the seven spiritual laws of Superheroes

grantmorrisonand%20deepakchopra.jpgThis was truly a mind-bending talk. Much as people call Chopra a shiester, there's no question he raised some very interesting and thought provoking points and theories. Well worth a watch if you're into creative development of ideas, characters, stories and other such, in any medium.
This is about an hour and a half long >>>
Bigger video >>>

And here's some fanboys ripping into the event on a net forum:
http://www.barbelith.com/topic/25247

July 25, 2006

Kevin Smith vs Zach Braff

zach%20braff%20and%20kevin%20smith.pngA fine, if sadly brief video discussion with two respectable creative gents from the world of film.

http://www.myspace.com/moobysclerks2

July 24, 2006

Excellent Molyneux video interview on Fable 2

peter_molyneux.gifI think Kikizo called it when they said Demitri - or the concept Molyneux expressed about it being something where you would live your life - is in part, Fable 2.

From what it sounds like, you can actually put yourself in the game, to the point where you design your character's goals by describing yourself, your life and your background, then play out how you would play out your life in a magical, medieval setting. If that's what it is, then I'm impressed. Otherwise, I loved the first one anyway, so I'm sure I'll get hold of it regardless.

Part 2 >>>

July 12, 2006

Richard Linklater; man of the people

Richard%20Linklater.jpgThank the heavens for men who speak their minds against the corrupt fuckers up top. This is the guy who directed A Scanner Darkly, which means I'll be watching it at least three times, so he gets more money.
http://www.prisonplanet.com/articles/july2006/120..v.htm

And here's the audio version:
http://prisonplanet.tv/audio/110706linklater.mp3

July 10, 2006

Sega talks tales of the past - Naka leaving SOJ and Silicon Graphics clusterfuck

tomkalinske.jpgHasan Ali Almaci AKA the infamous Fishie is to be thanked for sending across the link to this fascinating interview with Tom Kalinske, rammed with insight and stories.
http://www.sega-16.com/Interview-%20Tom%20Kalinske.htm

July 7, 2006

Jack Bauer attacks tree

inside-jack-bauer.jpgTaken from a documentary called If I Trust You to Kill Me. Or something along those lines...
http://www.youtube.com/watch?v=mIRff7MEsCw

And here is Keifer Sutherland, interviewed at Inside The Actors Studio:
Part 1 >>>
Part deux >>>
Part trois >>>

July 5, 2006

Itagaki interview goodness

itagaki.jpgHere's one of his E3 interviews:
http://games.kikizo.com/features/itagaki_interview_jul06_p1.asp

He wants you to enjoy playing with the girls.
http://1up.com/do/newsStory?cId=3150712

And anyone remember this?
THE BAD QUESTION INTERVIEW >>>

July 3, 2006

Kevin Smith talks about his harrowing experiences writing one of the first Superman script drafts

link.kevin.smith.jpgAnd how his and Tim Burton's comical fued started:
Script experiences with the Superman film (funny!) >>>

And the Tim Burton thing:
"FUCK Kevin Smith" >>>
And another interview on the same subject >>>

More Kev Smith greatness, here:
A Youtube Search with a lot of good clips >>>

June 30, 2006

Will Wright talks about stuff

will%20wright.jpgGaming's most well known clever person lets nuggets of genius fall out of his mouth.

Will talking game marketing >>>

And here he is at some thing talking with Brian Eno >>>

Warren Spector speaks

warren%20spector.JPGHe's been quiet for a while. Can't wait to see his episodic game on Steam. Though I'll have to get a PC again.

PART 1 >>>
PART 2 >>>

June 26, 2006

Paul Oakenfold interviewed by Suicide Girls

PaulOakenfold1.jpgI fucking *love* that site. The interview page is safe for work, but most other pages on the site are not.

http://suicidegirls.com/interviews/Paul+Oakenfold/

June 22, 2006

Nagoshi interviewed on his Yakuza game

nagoshi.jpgHis love of drinking is inspirational. His tan is also blinding.
NAGOSHI INTERIEW AT KIKIZO >>>

And Michael Madsen, Mark Hamill and Michael Rosenbaum will be voice thesps in the Western versions of the game:
http://games.kikizo.com/news/200606/102.asp?f=102.asp

June 21, 2006

Seth MacFarlane - Family Guy creator - talks at Harvard

seth_macfarlane.jpgA truly funny, funny guy. Well worth watching.

Part 1
Part 2 (using the voice of Peter Griffin)
Part 3 (using Stewie's voice)
Part 4 (Quagmire!!!)

June 16, 2006

Updated: Mizuguchi-San talks Lumines, Rez 2 and Nagoshi's amazing tan

tetsuyamizuguchi.jpgAlso, Stefan - the interviewer - finds him sexy.
http://news.spong.com/article/10212

And another, far more lengthy interview can be found here:
http://gameinformer.com/News/Story/200606/N06.0615.1711.20306.htm