A great interview. Some very thoughtful ideas discussed, most of which we won't see tackled for a while in great numbers as this industry is in sore lack of testicular fortitude, but I'd have to disagree with the last statement.
I think he missed the excellent Chronicles of Riddick game as per his point on how people look at IPs and gaming's relationship to them. Though it's probably the only argument I can think of, bar Stranglehold which is not quite the same, but is still somewhat relevant.
The reality is, people in the movie biz look at games as merchandising as extending the FILM I.P. What they need to look at is creating / extending an I.P PERIOD and developing it to suit each medium. Production Companies and finacners need to become IP Companies or facilitate IP creation, not film creation and IP exploitation.
Currently, they only focus on the movie and so once that's greenlit, everything tends to follow its dev timeline which is why you get shitty / short dev timeline games rushed out to HELP SELL FILMS. Quality only has to be passable sadly to sell to the movie fan, though luckily, that's changing. Problem is, marketing people are making these sorts of decisions and don't understand creativity very well, otherwise they'd know this and would've acted on it more aggressively by now.
Annoyingly, Paul W.S Anderson is doing this with a new I.P, as per his announcement at Hollywood and Games in June, so if he's first out the gate and his execution sucks like previous movies of his, it could ruin it for the rest of us.
Anyway - enough of my rant. Here's my favourite point from the whole thing, relating to how games execs look outside the games industry... to find talent to sell the products to the games industry and those who are fans of its produce.
"If you have to wear a suit to be taken serious at a job interview, you wear a suit. If we have to be a film director to be taken seriously as a story-teller, then we'll make the transition. Because if we can then we'll make better games. Except we won't be sweating about the games the same way as we used to be as a third-party developer under a third-party agreement."
My take on it? Pubs need to start putting credits (seniors at least) on the box like movie posters. Don't wait ten years till a guy's starting to get recognised by the industry to slap his or her name on there. Talent SELLS. Start pimping it early when its unknown and it'll pay off in the longrun. You greedy brand-worshipping shits.
PART 1 >>>
PART 2 >>>